In this case, the in the same rendering cycle, one tween was affecting the startTime of another which shifted the timeline as well, and we had some performance optimizations in place that avoid doing certain calculations until absolutely necessary, and this particular scenario wasn't factored into those conditions. Extremely rare, but I'm glad you stumbled upon it and let us know. To fix those negative start times, it shifts all the child animations forwards and the timeline's startTime backwards by the same amount (thus aligning the playhead). But TimelineLite/Max instances cannot contain child animations with NEGATIVE start times (for many reasons.I'll spare you the explanation). ![]() It had to do with a very tricky scenario where you've got two tweens in the same timeline, one of which is reducing the other's timeScale which in turn makes it stretch out duration-wise on its parent timeline and its start time must be shifted backwards to keep the playhead aligned. Please let me know if you notice anything else odd. You can preview the next release (1.20.3) (uncompressed) at - I think you'll find that resolves things. By delaying the execution of a recursive function, we can prevent the call stack from overflowing and keep our application running smoothly.After many hours of tracking this down, I've got a solution in place. In summary, using the setTimeout function is a simple and effective way to fix the "Uncaught RangeError: Maximum call stack size exceeded" error in React. This ensures that the useEffect hook is re-run whenever the count state variable changes, which is necessary to update the component's UI. Note that the setTimeout function is called inside the useEffect hook, and we include the count state variable in the dependency array. This allows the call stack to clear before the function is called again, preventing the infinite loop. To fix this error, we use the setTimeout function to delay the execution of the incrementCount function by 1 millisecond. This recursive function is what causes the "Uncaught RangeError: Maximum call stack size exceeded" error. Inside the useEffect hook, we define a incrementCount function that increments the count state variable and calls itself recursively until the count reaches 10. We also use the useEffect hook to run some code after the component has mounted. In this example, we have a Måomponent function that uses the useState hook to create a count state variable, which is initially set to 0. Here is an example code snippet that demonstrates how to use componentDidUpdate to fix the "Uncaught RangeError: Maximum call stack size exceeded" error: This method is called after the component has been updated, and you can use it to check if the state or props of the component have changed, and then take appropriate actions. One way to fix this issue is to use the componentDidUpdate lifecycle method. ![]() ![]() This can happen if you are updating the state or props of your component in an infinite loop, or if you are calling a function that is causing the component to re-render infinitely. If you are facing the "Uncaught RangeError: Maximum call stack size exceeded" error in your React application, it means that your component is stuck in an infinite loop and is repeatedly calling itself. This error can occur in any code that calls itself recursively, but it is often seen in React code, particularly when working with state updates and component re-renders. The JavaScript call stack has a limited size, and when it exceeds that limit, the error is thrown. ![]() The "Uncaught RangeError: Maximum call stack size exceeded" error in React is a common issue that occurs when a function calls itself recursively, resulting in an infinite loop.
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